Back to Blog
Nraas woohooer sims 36/22/2023 ![]() NRaas > Woohooer > Scoring > Use Trait Scoring> True (similar for NRaas > Woohooer > Risky and Try for Baby) NRaas > Woohooer > Woohoo > Species:Human > Base Chance Scoring > (defaults are 25 and 50 for teens if teen woohoo is permitted), perhaps these need to be lowered? I have all the woohooer modules, except for the Eiffel tower and I generally play with Woohooer linked to SP because I very rarely/never travel.Īs an aside, if my sim gains the charisma skill, completes the charisma & KS mini challenges and eventually manages to buy lifetime rewards, will they be taken into account when the inactive decides to accept or reject? Using the default settings my sim never seems to get rejected.īasically what I want is for all the romance/woohoo interactions to be always available but for the inactive sims to be able to accept or reject as their traits/moods dictate. I've tested in a trial game, I've read the interactions page over and over but I just can't seem to get my head around the variables. My problem is I want the inactive sims to accept or reject my active sim's professional advances according to their traits/mood and I can't seem to find the right combination of settings. ![]() As a part of that I've made the sim a KS professional. I've set up a game where I want to try to complete as many of the KS mini challenges as possible with one sim.
0 Comments
Read More
Leave a Reply. |